The Other Brothers

There are two things I want to say about The Other Brothers right now. First, I want to say that it’s a fun, original and well executed platformer that shares a lot of similarities with other platformers, yet manages to feel fresh enough to enjoy it. Second, it’s far from the hype it got. Personally, I never looked forward to it, so I ended up, enjoying the game quite a bit, but I’ve found a lot of cases over the internet, where people were expecting it to be some sort of revolutionary comedic genius of mobile gaming and, well, it simply isn’t. The game is enjoyable, sure, but it’s just a platformer, no more than that. If you removed all the Easter eggs and gags from the game, it wouldn’t really hurt the experience.

What ensues is a strange mix of classic side-scroller gameplay & a classic adventure artwork.

The game tells a story of two car mechanics, who witness a kidnapping of some beautiful woman by a bunch of menacing-looking thugs, right before their very car shop. Of course, they immediately set off to find and rescue the “princess” from the bandits. What ensues is a strange mix of classic side-scroller gameplay & a classic adventure artwork. It really is a strange and quite refreshing combination. I wouldn’t exactly call the game’s graphics brand new or modern – they look like nice adventure games looked back in the day. The levels and characters look surprisingly detailed, despite quite a simple drawing style and color palette. As for the gameplay – it’s a bit complicated. The game’s structure is definitely great. Mostly based on timeless platformer game-design, but featuring double-jumps, different environments and a somewhat original way of dealing with the enemies. While the game utilizes a classic “jump on head to kill” mechanic, most of the enemies you come across can survive more than one hit, so you need to continue jumping on them to knock them out. There is also a power-up that allows you to throw wrenches at people, to make them fall unconscious from the distance.

The Other Brothers is a solid platformer with impressive artwork, complex level structure and unusual story

The Other Brothers’ biggest problem is its control system. Although I get a feeling it’s going to be fixed pretty soon, the game’s only way of controlling your character features a very annoying virtual arrow-pad that moves along with your finger if you stretch it too far. It’s also pretty small, so you’re going to tap outside its borders pretty regularly, thus making it shift around on the screen. A simple option to have a firm, non-moving pad would easily solve the annoyance, as it definitely worsens the game experience. Your health has a somewhat unusual system while dealing with enemies. You have three lives to continue your game from the checkpoint you activated last, and no health – although there are many pigeons, sitting around the levels, which you can pick up, running into them. When an enemy lands an attack on you, all of your pigeons get released and you get invincible for a second. If an enemy attacks you, while you don’t have any pigeons on you, you die. This is quite an interesting nod at Sonic’s health system, which didn’t become quite famous, outside of the blue hedgehog’s universe. The Other Brothers generally make a great deal of nods to various game franchises, focusing mostly on Mario games, of course. Again, for all the different jokes the game contains, it’s definitely not a parody of any sort. The Other Brothers is a solid platformer with impressive artwork, complex level structure and unusual story. Just don’t go in, expecting “Airplane: The Videogame”.

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